Skip to content
Fortuneland UK

Guitar Hero Turns 20 – The Plastic Guitar That Bridged Generations Between Music Fans

Marking 20 years after Guitar Hero debuted across the Atlantic, providing players everywhere the opportunity to feel like rock legends. Not in reality, but try convincing anyone who's nailed Free Bird’s four-minute instrumental break in front of a packed living-room audience.

Developed by the developers, Guitar Hero gave players a plastic guitar peripheral to follow coloured notes scrolling down the display in time with a song. Each riff mimicked particular chords, creating the sensation of a genuine performance.

The studio had already experimented in the music genre prior to teaming up with the publisher, later acquired by Activision during the mid-2000s. Together, they established the groundwork for an unlikely massively profitable franchise which made a remarkable impact for many musicians included, showcasing classic groups to a new generation of gaming enthusiasts.

Michael Dornbrook, former COO of Harmonix, remembers the initial budgetary hurdles of licensing the songs – despite the fact initial releases mostly used cover versions.

“We reproduced all the music because the cost prohibitive,” he says. “Despite having the necessary permissions by themselves, it proved extremely difficult. We couldn’t get acts such as legendary groups – RedOctane was operating on a shoestring budget, and our team was pretty convinced the project would flop. However, when the game took off, album purchases airtime increased, everyone wanted to be in.”

He continues: “One of the amazing things was the number of mothers and fathers reached out expressing gratitude for exposing their kids to the music they adored. It became an intergenerational thing.”

Classic Rock Finds Younger Fans

Irish group one featured act included Never Too Late on the 2008 game Guitar Hero World Tour. Guitarist the artist remembers the way the game brought older hits to the forefront: “The game provided a larger, new demographic. Typically such music was seen as music that was past it, but then when it was included in the game and teenagers were finding it, abruptly it became trendy. This validated the genre, and got rid of the ‘dad rock’ tag. It gave all our music a new life.”

In 2008, the band's debut album was still unreleased in the US, meaning the game served as a primary platform for exposure for the band during their a North American tour opening for the rock giants. “The roadies were playing Never Too Late during travel, and some of them knew us thanks to the game,” Mahon says.

Major Band Titles Enduring Influence

Music's heavyweight names soon capitalised on the game's success, including bands like Aerosmith, Metallica and others featuring in dedicated game editions that focused on each band’s catalogue and related lore, imagery and legendary status. For example, the Aerosmith edition, reportedly earned the band greater revenue than any of their records. It moved well over half a million units in its first week, while sales of Aerosmith’s music saw an increase significantly during an era as the industry was already collapsing.

The series still motivates quick-handed dedication among its fans. Recently, an online personality completed an impressive attempt of DragonForce’s the challenging track – a notoriously difficult power-metal song made popular by Guitar Hero – on Clone Hero, a no-cost alternative with similar gameplay but an array of personalization features. This track is difficult even in the hardest setting, let alone played at double speed and without missing a single one of its near 4,000 notes. The streamer stated requiring months of practice of practice.

“The game offers a, fantasy thing. Just as with Call of Duty, that doesn’t mean you ought to pick up actual weapons and go to war,” says musician the artist.

DragonForce previously wrapped up a profitable run before their hit appeared on Guitar Hero III, but Li says it made them widely recognized. “I recall our distributors calling to tell me that our selling albums like crazy,” he shares. “Popularity surged when we next toured, and we performed right ahead of the headliners on the Mayhem festival.”

Indeed, the band's visibility via the game was so immense that it threatened to overshadow all other accomplishments. Recently, the track featured in promotional material for Despicable Me 4. “Previously I thought differently, but I’ve made peace with it,” Li says. “If you only hear one DragonForce song, it’s totally cool – each person has a unique path in music and I'm pleased we’ve been part of people’s lives”.

The Lasting Impact from the Iconic Controller

The best marketing, whether it’s for cars, apparel or video games, extends beyond mere transactions – it inspires a longing. Did Guitar Hero tap into that? “That’s exactly what we were trying to create,” Dornbrook says. “The excitement of performing as a music icon in the spotlight. Since the beginning, the creators felt that there’s an instinctive urge to create songs, and their goal was to leverage innovation to enable everyone to do it”.

The majority installments came out in just a half-decade between 2005 and 2010, including derivative titles like the DJ version, including a turntable controller, and Band Hero. After that, corporate focus on peripherals waned, except for a brief comeback several years later.

Titles such as the fan project and Fortnite Festival have kept the community active, and there’s set to be a new product from the original publisher on the way. A new studio has entered production on their first music game. The initial creators are participating as special advisers. Are gamers ready to embrace another game following Guitar Hero?

“We thought those games might become similar to sports games where you can releases,” he remarks. “With abundant fresh tracks it could remain evergreen, thus I remain hopeful. There’s no reason why it can’t persist for future fans.”

CH
The writer

Christopher Hawkins

A seasoned property analyst with over a decade of experience in UK real estate markets, specializing in investment strategies and market forecasting.

Fortuneland UK

Type to search articles.